Noise Deform node

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Per-vertex noise displacement using 2D simplex.

Type noiseDeformCategory pathsContext sharedDynamic ports noCompound no

Inputs

PortTypeDescription
pathpathPath
strengthfloatStrength
falloffanyFalloff
amplitudefloatAmplitude
frequencyfloatFrequency
seedfloatSeed
octavesfloatOctaves
lacunarityfloatLacunarity
persistencefloatPersistence

Outputs

PortTypeDescription
pathpathPath

Parameters

ParameterTypeDefaultDescription
amplitudefloat5Amplitude min 0; max 100; step 0.5
frequencyfloat0.1Frequency min 0; max 5; step 0.01
seedfloat0Seed
octavesint1Octaves min 1; max 6; step 1
lacunarityfloat2Lacunarity min 1; max 4; step 0.1
persistencefloat0.5Persistence min 0; max 1; step 0.05

Envelope

Use noiseDeform as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.

Generated source

Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-paths/

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